“NEUROBRIDGE”

Wearable device effect

About

Some individuals did not grow up in a digital environment and only began using computers and internet technologies later in life. Their early education and daily experiences were heavily dependent on traditional tools, shaping deeply ingrained habits and learning styles. As a result, they often struggle to adapt to new behaviors, exhibit limited innovation awareness, and show low openness to unfamiliar technologies. Instead, they tend to demonstrate a strong attachment to and reliance on traditional products and methods.

Looking ahead to the next 15 years, as technology continues to advance at an unprecedented pace, nearly every aspect of life will be driven by artificial intelligence and high-tech innovation, accelerating the process of complete digitalization. However, certain groups—such as Generation X—still require close social interaction, as they remain active in the workforce and engaged in social life. Due to their relatively low digital literacy and lack of societal attention, they will find it increasingly difficult to effectively integrate into this rapidly evolving digital world.

Moreover, the rapid pace of technological advancement often leaves these groups without sufficient education and support, further exacerbating their marginalization. Ultimately, they may find themselves in an awkward and disadvantageous position—expected to participate, yet unable to fully adapt to digital systems.

This study aims to explore potential strategies to support this group in the future. By examining their current behaviors and challenges, we propose that assistive technologies could serve as a bridge for acquiring digital literacy—much like assistive devices help people with disabilities overcome daily barriers. Through this approach, we aim to raise awareness about “invisible disabilities” and encourage society to rethink user experience in the context of rapid technological progress.

We envision the emergence of a future brand that integrates device-based solutions with embedded knowledge chips to help drive systemic change—from top-down efforts led by tech companies and governments to bottom-up influences rooted in users’ homes, communities, and social environments.

Team

“What if in the future the digitally disabled population will need to purchase knowledge in order to be included in society?”

"What would it be like for them to be defined as ‘disabled’ in the future?“