Re-Phantom event

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About

Our work introduces a novel genre of game, which we name: “Emotional & Narrative Game.” This innovative form of gaming is fundamentally rooted in human emotion and intuition, purposefully emphasising capacities uniquely inherent to human beings. It aims to counteract a potential future rational dictatorship that utilises information as its medium, artificial intelligence as its vessel, and humanity itself as its target.

Historically, humanity — from theology to philosophy and subsequently science — has persistently sought ultimate rational explanations to fundamental human questions. Theology used mythology, philosophy employed dialectics, and science relied on empirical experimentation. Individuals adept at accumulating extensive knowledge and exhibiting superior analytical thinking have often attained authoritative positions within their respective time, such as theologians proficient in scriptural exegesis, erudite philosophers, and eminent scientists across various disciplines.

However, artificial intelligence possesses an informational repository vastly exceeding any individual and exhibits unprecedented analytical capacities. From a classical rationalist perspective, AI approaches the very concept of divinity. Kant introduced the notion of the “thing-in-itself”, das Ding an sich as inherently unknowable, positing that human cognition is constrained by innate categories and sensory experience. Artificial intelligence, however, has the potential to transcend these human cognitive limitations. This scenario echoes Herbert Marcuse’s observation in One-Dimensional Man in which he argues that “One-dimensional thought is systematically promoted by the makers of politics and their purveyors of mass information”. Consequently, we exist within a society characterised by informational uni-dimensionality wherein the future authorities that govern information might not even be human. Within the dominant narrative of rational authority, a rational dictatorship led by artificial intelligence is imminent.

Jean Baudrillard’s argument in The Gulf War Did Not Take Place highlights how public perception of events is constructed through military propaganda, news editing, and collective emotion, creating a “symbolic war” that deprives the event itself of ontological authenticity—turning reality into a spectral presence.

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