Theme: Climate Crisis

Climate Crisis

The Climate Crisis affects everything from geopolitics to economies, and from livelihoods to migration. It is the single greatest threat to our futures. Current worldwide rates of greenhouse gas emission will result in a 2-5° Celsius rise in global temperatures over the coming decades. This will have catastrophic effects on the ecosystems that sustain life. But the devastating impact of the climate crisis is already being felt acutely now. Eroding livelihoods and spurring infectious diseases, the results of climate change are already impacting communities and displacing huge numbers of people.

This theme investigates how governments, organisations and individuals can be given agency in mitigating the climate crisis by reimagining how we engage with each other and our environment and reflecting on how consumption can be decoupled from growth.

Donna Haraway points out in the book Staying with the Trouble that addressing the world’s challenges demands that we share knowledge, connect research and work collectively. How might makers, writers, artists, designers and architects come together to address the climate crisis?

This theme considers topics such as extraction of fossil fuels and use of natural resources, farming practices and global food consumption, and how measures and rhetoric that speak to the climate emergency might be decolonised. Acknowledging the interrelated nature of the world’s challenges, what does it mean to take an anti-racist approach to addressing climate change?

The teams working with this theme have investigated the potential for art, design, communication, humanities and architecture practices to respond, to engage, to mobilise and deepen awareness of the Climate Crisis.

film still of wavy gravelly path
54 Projects found
Choose sort order for found projects.
2050 Ultimatum is a game of decisions challenging players to navigate the complexities of climate crisis through resource management and role-playing.
‘The project aim to re-label a series of monumental sculptures that highlight and memorialize the stories behind fast fashion industry.’
Our project aims to expose war as the hidden 'dirty bomb' of climate change, by using public art's power to provoke and inspire action.
A game designed to teach kids about floods through various tools
This project explores biogenic materials as speculative artefacts, imagining a future where climate crisis has rendered them extinct.
Exploring plastic pollution's impact, we envision a future where mutated fish consume plastic, using fish rubbing and digital art to reflect future.
This project explores the hidden aspects of the London Underground, going beyond traditional views of invisible airborne particles.
Our project explores the disappearance of childhood memories of nature due to climate change.
The Vanishing Ginkgo project explores the link between forest depletion and the climate crisis through the endangered ginkgo tree.
The project explores how Bd disease, intensified by global warming, threatens poison dart frogs by attacking their skin—a vital organ for respiration.
A poetic, modular water filter reclaiming purification from paradoxically polluting systems, organic in form and ritualistic in use.
By recycling textile waste, we design nature-themed 'elves' that give new life to overlooked materials and inspire awareness of environmental issues.
Drawing inspiration from the Victorian rag and bone trade and practice of mudlarking, 'Jewel-Re' transforms discarded waste materials into Jewellery.
'Nova and Luna’s Space Travel' is a mixed-media picture book for children that combines sci-fi adventure with environmental education.
Addressing the impact of climate change on coral reefs through interactive art, ceramics and textiles.
"Beneath" is a collage and sound installation highlighting the ecological harm of invasive species like rhododendron in the UK.
Redefining sea turtles as climate refugees, we use bold data storytelling and speculative futures to reveal their marine role and spark urgent action.
TRASH ISLAND is a speculative project that imagines life on the GPGP, aiming to raise awareness and inspire mindfulness through a creative publication
Collective art project exploring the impact of invasive species on landscapes, culture, design and art
An augmented reality (AR) experience designed to visualize the effects of plastic polluting marine ecosystems
Exploring the impact of LDPE plastic waste through film and sculpture
Investigate the decline of wetlands and the decline of wetland-dependent species with WWT due to climate change.
Make, Do & Mend is a hands-on workshop that encourages sustainable habits by teaching repair skills using fabric swatches and rethinking consumerism.
A three-channel audio-visual installation exploring coastal erosion and human intervention at the Dungeness coastline.
A nuanced exploration of land and soil pollution, challenging anthropocentric views through the simple yet powerful act of walking.
This VR project explores the disconnect between modern society and traditional rituals through the fireworks BAN
A recipe book that encourages Gen Z and Millennials in London to creatively use ingredients beyond the best before date to reduce food waste.
‘Invitation’ explores how park visitors can be encouraged to connect with the natural environment through the redesign of park facilities.
Our project brings together our collective practices to consider how can we co-exist and learn to be in and within the world.
Future eco-festival in 2060 London celebrating soil, symbiosis, and life with art, tech, and rituals for a shared, sustainable urban future.
The Fungi Filter Project focuses on examining water remediation and the biological wonders of mycelium as a natural water filter network.
‘Think Climate’ is a lounge chair that reveals the harsh realities of temperature rise, compelling the user to think about the climate crisis.
SPIN is a flying toy made from seed-infused, plant-dyed materials that blends play with planting, inviting all ages to grow wildflowers and curiosity!
Re-hang turns discarded fabric into hangers, giving student waste a second life.
An exercise that focuses on cultivating a space for conversations of care and love through the slow and eco-conscious activity of paper-making
This project reimagines marine rituals with sustainable materials, bridging cultural respect and environmental care.
A cooperative board game for raising awareness of wind disasters, allowing people to learn through an engaging and playful process.
"The Perfect Virus" uses memes and humor to engage people with climate action, turning awareness into small, meaningful acts for collective change.
A speculative food design project that explores ways to reduce neofoodphobia and increase acceptance of sustainable future foods.
An open-access website where kids with families can learn recreating through artist-uploaded tutorials, using household waste materials.
We aim to revive, reimagine and inspire genuine respect, authenticity and love for the Oceans.
An installation that fosters deep listening and a connection with nature and inspires a sense of individual responsibility towards climate action.
A feminist educational tool, encouraging children to reflect on their relationship to the earth and nature and to think communally.
Celestial Conversations is a multilingual, artistic, exo-aesthetic response to the pollution of night sky through satellites.
A speculative device inspired by caddisflies, questioning design’s role in ecological repair, control, and human-nature coexistence.
Doomsday Accord is an educational game that teaches how indigenous practices, tech, and policy must align to tackle complex climate challenges.
Future Fruits is a solution driven project which showcases an innovative direction towards zero-waste fruit consumption
An educational poetic story that creates awareness about increasing plastic pollution in waterbodies, suggesting the use of biomaterials like algae
A light-hearted ad campaign and website to challenge biases and encourage people to adopt plant-based eating for the planet.
A nature-inspired interactive experience combining natural materials, Arduino, and multi-sensory elements to reconnect urban space with nature.
SoilWorks: Blending soil, plants and innovation.