Twilight Valley

About
Our project studies the impact of climate and natural disasters in the UK, analysing the role of climate change and environmental pollution in disasters to provide scientific evidence for risk assessment and disaster reduction policies. By integrating our research into a board game, we make climate concepts more accessible through interaction and engagement, increasing public awareness of environmental issues, promoting responsible lifestyles, and advancing sustainable development.
“Twilight Valley” is a 2 to 4 players cooperative game, where players work collaboratively to protect and recover the city from wind disasters. The game progresses in rounds, and during their turn, players can move, gather resources, or activate their character’s abilities. The key element of the game is the wind-blower where it provides physical wind that affects the pawns on the map constantly, whenever the Windstorm card is drew, creating this sense of crisis while having fun from the randomness. During the game, players have different roles including Construction worker, Emergency expert, Forest ranger and Scientist who all have different character abilities and strategies. Players are encouraged to communicate and cooperate in many ways during the game, for example, the Forest ranger provides timber for Construction worker as building materials for reinforcing houses; the Scientist forecasts the wind directions for the Emergency expert to set up defence. This cooperative mode of playing not only builds up engagement, but also provides a co-learning experience.
The making process of the board game involved considerations in sustainability. The base is made using laser-cut plywood and CNC styrofoam; the pawns are made with card paper and 3D printed PLA which can be fully recycled.